A.I. Filmmaker/Technologist, Director, Producer

New York University Tisch Film

Hal LIU

AI FILMMAKING

Proprietary Solution: Image to Controllable Virtual AI Film Set

Controllable AI Film Sets

AI filmmaking has just become 100% controllable. With Hal’s cutting-edge technology, we are turning images into real-time AI film sets with the same controls as a real-life film set:

  • 100% controllable AI filmmaking: Long-form AI content is possible. Blocking, set dressing, and key creative decisions follow exact visions in a persistent 3d film set. Retain AI speed and freedom while achieving what seperate AI slop from professional filmmaking: directorial control.

  • Real-Life Matching Storyboards: Pre-viz and storyboards now match the exact location and actors, by reconstructing the exact scene from images. The result: pre-viz and storyboards that predict exactly your final shots, to maximize control in pre-production.

  • Test Ideas in Pre-Production: Regenerate real filming locations and test set dressing, blocking, and cinematography before the production Then convert them into AI storyboards for accurate execution, reducing production time and budget.

FILMOGRAPHY

Director & Writor

Beyond the curtain

Directed & Written & Edited by Hal Liu

TRAILER

fULL fILM (27 MINS)

Client: World’s Leading Pharma

Work examples

CLIENT: Hannibal Buress

Isola Fest and other contents.

Work examples

REALTIME ANIMATION

Unity, Maya & Unreal Engine 5

rEALTIME animation

- Made with Unreal Engine, Unity HDRP, Maya, Zbrush & Substance Painter

virtual production

Virtual Production & Realtime Engine Specialist

Omnipotent in 3D Asset Creation

Key Technical Edge

  • 4K Cinema Grade Tracking - Owner and Operator of top of the line Virtual Production system, Redspy.

  • 3D Scene Creation - Build AAA environment and characters in Maya, Substance Painter and ZBrush upon custom demands for films.

  • Proprietary Tools & Scripting - Rerender finished virtual production shot offline with pathtracing, using our proprietary tools that can apply revisions even after shot; build any custom interactions in UE5 or Unity. Ambitexterous in Unreal Engine 5 & Unity HDRP.

VP SHOWCASE: On Set vs Realtime Result

MEDIA COVERAGE

Contact

Email
halcosimo@gmail.com